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Additional Portfolio Examples

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From Aug '18 - Feb '19, I completed a series of design courses:

  • UC - San Diego

    • Human-Centered Design

    • Principles of UX

  • General Assembly

    • 10-week full-time UX Design Immersion

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I have highlighted two training exercises from these courses:

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The Quiet Way

From Dec '18 - Feb '19, I completed a full-time UX Design Immersion at General Assembly in New York

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Part of the curriculum was a 3-person Passion Project in which we designed a mobile app called The Quiet Way

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Please click below to see each step:

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Initial Brainstorming

We brainstormed as a group on passion areas (both positive & negative):

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Concept Refinement

The concepts that rose to the top were introversion + navigating city life

Competitive analysis

We explored apps already helping urban introverts navigate their worlds, and made a matrix of product features:

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A few competitive apps no longer exist:

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Hypothesis

We formed a hypothesis articulating how we might help urban introverts:

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User Interviews - Screening

We sent a screener to potential interview candidates, looking for those who met two criteria:

  • are based in a large city

  • have characteristics of introversion, such as:

    • find crowds & socializing tiring

    • need time alone to recover

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User Interviews - Interview Questions

We scripted questions to understand the experiences of introverts


Some examples:
 

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What do you find most difficult about living in a big city?

Walk me through a recent example where you were surrounded by people and how it made you feel.

What sorts of people & situations do you find exhausting?

Walk me through a recent example of feeling like you needed to be by yourself.

 
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Affinity Mapping

We next organized the interview responses into themes:

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Refinement into major themes

We further bucketed the user interview talking points:

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  • The places people found most stressful tended to be public, loud, crowded & chaotic

  • Involuntary activities & events that they were forced to attend were stressful

  • Strangers, individually and in large groups, caused anxiety

  • Leaving those stressful environments and spending time alone was generally sufficient to recover
     

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Design Studio

We then each sketched ideas for a product, factoring in all Research:

Feature Prioritization

We then whittled down ideal features for our MVP (Minimum Viable Product), based on Design Studio + Research:

MVP features

  • Reports of obstacles & surprises relevant to user

  • Find the best route to escape the crowds

  • Scheduling ‘Me Time’


For future iterations

  • Breathing exercises for stressful situations

  • Calming sounds & music

  • Music app integration

  • Decibel meters for gauging & reporting noise

Map of app features

We put the flow of the app into an Omnigraffle diagram:

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Round 1 - Medium-Fidelity Design

We then turned to designing mobile screens in Sketch, in mid-fi, with each of us contributing

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Here is a cross-sample, with a few screens showing the basic flow for the mobile app:

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User Testing

We then tested the app with users, using a combination of Optimal Workshop's Tree Testing + our witnessing in-person execution of tasks

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Some key issues revealed in testing:

  • Several users were confused by the label “Recovery”

  • Several users found the design "cluttered"

  • Several users were confused by the many options for finding the emptiest route

 

Below is a performance summary:
 

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Evolving Round 1 Design

Based on User Testing results and design decisions required by going from medium to high fidelity, we made the below changes, in Sketch:

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Final Prototype

We put this in an Invision clickable prototype, shown in this video:

Conclusion

Were we to continue with this project, we would pressure-test our design & feature choices, and delve further into the competition to differentiate The Quiet Way.

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VirginAtlantic.com

From Aug - Dec 2018, I completed two online design courses from UC - San Diego:

  • Human-Centered Design

  • Principles of UX

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I began a Heuristic Analysis of VirginAtlantic.com in the first course, and proposed site re-designs in the second course

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Heuristics

Heuristics is a process of evaluating a product's usability

The more usable a website is, the more compliant it is with Heuristics

Heuristics vary, but mine are based on Scott Klemmer's modification of Jakob Nielsen's original rules:

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Heuristic Analysis

I inspected the US site of VirginAtlantic.com for usability issues, using the concepts above, and with this rating scale:

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Issue 1 - Difficulty in switching to US site/US $s

Heuristic: Clean & Functional Design

  • Defaults to UK site

  • Switching to US site/US$ isn’t obvious

    • Requires selection of the tiny UK flag icon to the upper right + selection of the local site/currency from the drop-down
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Issue 2 - Technical error in country selector

Heuristic: Clean & Functional Design

  • Technical error on website

  • The country-selector drop down menu froze on screen; I had to exit and re-start the process

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Issue 3 - No option to type dates on homepage

Heuristic: Flexibility

  • You have to go to a second screen and scroll through a time-consuming drop-down calendar

    • Additionally, you have to do this step twice—for departing and returning—and 3+ times if you select multi-city

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Issue 4 - Confusing second calendar in date selection

Heuristic: Clean & Functional Design

  • The same travel dates are shown left and right

  • The only reason for the second calendar is the highlighted end date—which could easily be incorporated in the left calendar

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Issue 5 - Jarring layout in "Refine Search"

Heuristic: Clean & Functional Design

  • After modifying the departure/arrival city, at the top, the "Refine Search" button is not nearby

  • The natural/better location would be to the right of the from/to boxes, rather than the bottom right of the screen

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Issue 6 - Laborious process for selecting fare/no shortcut for "experts"

Heuristic: Flexibility

  • Selecting a fare/class from the results screen—the purple fare, below—you cannot click it and proceed to booking; only after reading to the bottom can you proceed:

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Issue 7 - Difficulty in Calculating Baggage Fees

Heuristic: Clean & Functional Design

  • Calculating baggage fees requires multiple steps & screens, as shown below:

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Issue 8 - Fares expire without notice

Heuristic: Show Status

  • Fares expire without countdown clock or notification

  • This is especially likely during baggage fee calculation

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Selecting areas for re-design

Looking at the 8 Heuristics issues above:

  • those with a rating of "1 - Cosmetic Problem" weren't worthy of re-design

  • the one "3 - Major Usability Problem" wouldn't be fixed through re-design--it was a technical error

  • of remaining issues, I chose two that could be fixed by re-design + were part of the same flow:

    • simplifying calculation of baggage fees

    • adding a count-down clock before far expiration

Re-design

Below is my re-design, featuring the improvements above:

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CONCLUSION

Because this was a training exercise, there were no further steps.

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